Counting Downgeon
Overview:
Enter the mysterious dungeon! Defeat all the enemies in descending order on each floor to be able to advance. Be careful, though! The floors get trickier and add certain rules as you delve deeper into the dungeon...
Controls and Instructions:
For controls, just use your Mouse! Click on the enemy that's next in line based on the room's rules to defeat them. Clicking an enemy out of order will deal damage to yourself - run out of health and you will perish! There's also a timer that persists through the dungeon; clear each floor to gain some additional time, lest you meet your end when the clock ticks to zero.
Please note that after the first few levels, special conditions will start appearing on each floor. These will shake up the order in which you have to defeat the enemies. And yes, you must still defeat every enemy to advance!
Known issues:
- Main menu's "door button" will be slightly out of place when viewport height and width are not the "normal" ratio
===============================
Made in Godot 4.7 for the GMTK Game Jam 2026 - Count Down
All Sound Effects from Open Game Art (https://opengameart.org/)
Font: Mathletes, from https://www.fontsquirrel.com/
All Sprites/Art by 5qwerty, made in Paint/Krita
All Music by 5qwerty (if you can call that music)
| Updated | 3 days ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | 5qwerty |
| Genre | Educational |
| Tags | 2D, Singleplayer |
| Content | No generative AI was used |


Leave a comment
Log in with itch.io to leave a comment.